Fun filled (action packed!)
Started: Sunday, August 26, 2001 22:04
Finished: Sunday, August 26, 2001 22:57
With regards to Kohan: Immortal Sovereigns, I am meandering dangerously close to full-fledged addiction. Yesterday, I mastered the demo scenario on both medium and hard levels, and afterwards, explored the entirity of the map. This evening, I "discovered" (i.e. clicked on that button for the first time) that multiplayer mode can also make for a great single player battle by pitting oneself in a private game vs an AI opponent, complete with a different map and more Immortal leaders and combat units to mess with. Great fun. I spent what must have been 3 hours on it this evening.
I also get the feeling that it could be very fun to get several people together on a LAN for a showdown. Tons of action, strategy, and unlike Civ or Alpha Centaury (which are also fun multiplayer, but...), it wouldn't take an entire afternoon for a game to just start getting underway. An hour, or maybe 2 hours at most to complete a good match. Think StarCraft pacing. Yehah, baby!
Now if Loki would just ship the copy that I ordered almost 2 weeks ago, I could move beyond the constraints of the demo levels, and get into some real action! Now, dammit! Now! Must... get... Kohan... full... version...
No, no addiction here. None whatsoever. :)
So, what did Bitscape do this weekend, aside from playing video games, laughing about dick and fart humor at the local cinema, watching Video Station-rented DVDs, and eating English muffins (which I am doing right at this very moment)?
Well, went in for a full day of work at the office, for one thing. No, not a joke. Ventured in at 0900 today, and remained until after 1800. And why would Bitscape commit such an insane act? Well...
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Um, crunch time. Bugs to squash, deadlines that have already been pushed back, etc, etc. Things needing to be done pronto. Unlike last fall, this time around, it doesn't smack of some hopelessly misplanned multi-month fiasco characterized by pie-in-the-sky schedules that don't make sense from the beginning, everyone scrambling around in a disorganized manner to throw some slip-shod shit together, recoding everything 3 times because the wasn't clearly thought about initially, and all that sort of crap.
No, this is more a case of a project that was planned with optimistic timing slipping a bit. And a bit. And a bit. And a bit. (Not that I think anyone who reads this page would ever be interested in such a product, but if desperately bored, you can read some non-informative babble that really doesn't say anything about what I was working on anyway.) So yes, since it is being advertised as being available and several have already been "sold" to people, it would be nice to actually get it done, wouldn't it?
But that's not the real reason that I personally went into work today. No, in the true spirit of the corporate environment in which we eek out an existence, I am far too selfish for that.
- In exchange for working today, next weekend will be 4 days long (instead of the 3-day weekend ordinarily associated with labor day). Ding ding ding. Now the lights go on.
- Free lunch. *smirk*
Now, I should come to terms with the fact that I should go to bed, because tomorrow is Monday, even though it's unlikely to feel like a Monday. Although I doubt it will really feel like a Tuesday either, because today didn't really feel like a Monday since the office was empty and dark except for a few engineers, and... bibble babble.
Maybe just one more game of Kohan before bed. And some music. Delicious music. And a chapter from Snow Crash. Yeah, that's all. Hah!