Recompile again
Started: Wednesday, October 22, 2003 17:19
Finished: Wednesday, October 22, 2003 17:33
I write this rambling as my kernel recompiles yet again.
Yesterday, feeling adventurous, I grabbed the 2.6.0-test8 kernel (there seems to be a lot of that going around these days) and had myself a nice long make config session.
After getting it all compiled, and finding the fix to a minor problem with loading modules, it seemed to work wonderfully. A tad more responsive on the desktop, and smooth as anything.
With everything except kohan, which sort of ran, but gave all sorts of wierd clicks on the sound, and the interface was mighty choppy. How ironic, considering that the reason I decided there was no longer anything to stop me from upgrading was that kohan had purportedly been patched to work with the new kernel series.
Today, I decided to do some more looking. I suspected that perhaps the preempt feature, which I had enabled, might have something to do with it. So I recompiled with preempt off. No luck. Still the same behavior.
On a hunch, I also tried running a couple of my other games. The old Loki version of kohan (which I still say was a much better porting job all around), exhibited the same strange behavior, interestingly enough. Ditto with Call to Power. (Although less pronounced there, due to it not being a real time game, and no music.) However, quake3 works as well as ever.
So it's not just kohan that's affected. Must be something systemic that these games all use. Hmmmmm....
My latest theory? It might be caused by the ALSA driver's OSS emulation. (Up until this new kernel made it as easy as hitting "Y" at the prompt, I had never done anything with alsa on my system.) So now, at this moment, I'm recompiling 2.6.0-test8 with no ALSA. I really hope this fixes the problem, because I really would like to start using the 2.6 kernel full time.
Oh goodie. Looks like it's about done. Here goes....
by Bitscape (2003-10-22 17:39)
Well, even with the old OSS sound drivers, kohan is still all choppy and clickey. Unless there are any other bright ideas, looks like I'll go back to using 2.4, at least whenever I want to play kohan. :(